Coherence.Toolkit
Classes
AssetDatabaseProvider | |
AuthorityManager | Handles authority-related operations on the client. |
CoherenceBehaviour | Base class to Unity components implemented by coherence. |
CoherenceBridge | Component used to establish and maintain a connection with the replication server. |
CoherenceBridgeStore | Registry of CoherenceBridge instances. |
CoherenceClientConnection | This class is a base of a connection entity, used to mark client presence and to send messages between clients. |
CoherenceClientConnectionManager | Eases access to client connections. Used by CoherenceBridge and CoherenceSceneManager. |
CoherenceInput | This component can be added to a GameObject with CoherenceSync to be able to define which inputs it accepts. This feature can be used to improve game feel and to prevent cheating by replaying inputs on a simulator or another client. See the coherence docs (section "Input prediction and rollback") for more information. |
CoherenceInputDebugger | |
CoherenceInputManager | |
CoherenceInputSimulation | CoherenceInputSimulation<TState> helps building a deterministic simulation by taking care of most complexities related to keeping a simulation state, handling predictions, rolling back state, resimulating state, etc.. |
CoherenceLiveQuery | The live query is a component that filters what entities are replicated to the client based on their position in the world. Use it by moving its transform to the center of interest and adjusting the radius to a suitable value. Using a small query is a great optimization if the world / room contains a lot of entities. If set, the CoherenceBridgeResolver<T> event is used to decide
which |
CoherenceNode | Component to synchronize hierarchy changes between two entities on the same hierarchy. |
CoherenceObjectPool | |
CoherenceQuery | |
CoherenceScene | |
CoherenceSceneData | |
CoherenceSceneLoader | |
CoherenceSceneLoaderConfig | |
CoherenceSceneManager | |
CoherenceSync | Represents an entity on the network. |
CoherenceSyncBaked | |
CoherenceSyncConfig | |
CoherenceSyncConfigRegistry | Holds references to CoherenceSyncConfigs. Network entities known to coherence are registered as part of it. |
CoherenceSyncExtensions | |
CoherenceSyncInstantiator | |
CoherenceTagAttribute | |
CoherenceTagQuery | The tag query is a component that filters what entities are replicated to the client based on user-defined tags (strings.) This query does not take position of entities into account, use CoherenceLiveQuery for that. |
CommandAttribute | Automatically add this method to the list of synced bindings in CoherenceSync. This makes the method available as a target for SendCommand. Methods without this attribute can still be marked as viable targets for SendCommand by selecting them manually in the bindings configuration window. |
ComponentAction | |
ComponentActionAttribute | |
ConnectionEventHandler | |
DefaultInstantiator | |
DescriptorProviderAttribute | |
DirectReferenceProvider | |
DisplayNameAttribute | |
EntitiesManager | Handles network entity state, and links network entities to Unity objects. |
ExcludeFromDropdownAttribute | |
FixedUpdateInput | |
FloatingOriginManager | |
GenericNetworkCommandArgs | |
InputBuffer | |
InterpolationPickerAttribute | |
NetworkEntityState | Holds the state of a network entity. |
NetworkPool | |
NonBindableAttribute | Attribute to skip types from being considered bindable. |
ObjectPickerAttribute | |
ObjectProviderAttribute | |
ObservableAuthorityType | Holds an AuthorityType value, and notifies when it changes. Used by NetworkEntityState. |
Observable | |
OnApplicationQuitSender | Triggers a Coherence.Toolkit.CoherenceSyncConfigRegistry.CleanUp on OnApplicationQuit. |
OnValueSyncedAttribute | Specifies a method to be called when the value of a synced field/property changes. This method will be called only for instances whose HasStateAuthority evaluates to false. CoherenceSync.isSimulated). |
PrefabSyncGroup | |
ReadOnlyAttribute | |
ResourcesProvider | |
SceneUtils | |
ScriptExecutionOrder | Holds constants for the script execution order. |
SerializableType | |
SimulationStateStore | |
SyncAttribute | Automatically add this member variable or property to the list of synced bindings in CoherenceSync. Variables and properties without this attribute can still be synced by selecting them manually in the bindings configuration window. |
UniqueObjectReplacement | Contains the CoherenceSync instance used while resolving uniqueness. |
UniquenessManager | Handles resolution of entity uniqueness. |
UnityQuaternionConverter | |
UnityVector3Converter |
Structs
ActiveSceneScope | |
DebugInput | |
FloatingOriginShiftArgs | |
UnsyncedNetworkEntity |
Interfaces
Enums
Event | |
AuthorityTransferType | How this entity should respond to requests for authority (via RequestAuthority(AuthorityType)). |
FloatingOriginMode | |
InterpolationLoop | At what point in the Unity update loop should interpolation happen. |
LifetimeType | What should happen to this entity when the client with state authority over it disconnects or abandons it. |
OrphanedBehavior | Whether this entity should be auto-adopted on disconnects. |
RigidbodyMode | Behaviour when updating this entity, when there's a Rigidbody. |
SimulationType | How and where this entity is simulated. |
UniqueObjectReplacementStrategy | |
UniquenessType | Should this entity enforce that only a single instance with the same unique ID can exist at the same time. |
UnsyncedNetworkEntityPriority | |
OnDestroyBehaviour | Specifies options for what should happen to the CoherenceSync component of a networked entity when the entity is destroyed. |
SchemaType |
Delegates
ClientConnectionPrefabProvider | |
CoherenceBridgeResolver | Given a component on a CoherenceSync, resolve a specific CoherenceBridge. |
ConnectedEntityChangeHandler | The delegate type of ConnectedEntityChangeOverride. |
ConnectedEntitySentHandler | The delegate type of ConnectedEntityChangeOverride. |
OnAuthorityRequestedHandler | The delegate type of OnAuthorityRequested. |
PauseHandler | |
StaleInputHandler |