Table of Contents

EntitiesManager

Handles network entity state, and links network entities to Unity objects.

Remarks
Properties
ConnectionEntityID

The entity that represents the connection.

EntityCount

Number of known entities.

NetworkEntities

Set of known entities.

Methods
EntityIdToCoherenceSync

Get the ICoherenceSync associated with an Entity.

EntityIdToGameObject

Get the UnityEngine.GameObject associated with an Entity.

EntityIdToRectTransform

Get the RectTransform associated with an Entity.

EntityIdToTransform

Get the Transform associated with an Entity.

GetCoherenceSyncForEntity

Gets a CoherenceSync for a given entity, from the known set of entities.

GetEnumerator

Enumerates the known network entities.

GetNetworkEntityStateForEntity

Gets the entity state for a given entity, from the known set of entities.

SetActiveScene

Set the active Unity scene based on the associated CoherenceBridge.

UnityObjectToEntityId

Gets the entity associated with a CoherenceSync.