EntitiesManager
class in Coherence.Toolkit
  Handles network entity state, and links network entities to Unity objects.
Remarks
Used by CoherenceSync and CoherenceBridge.
Properties
| ConnectionEntityID | The entity that represents the connection.  | 
  
| EntityCount | Number of known entities.  | 
  
| NetworkEntities | Set of known entities.  | 
  
Methods
| EntityIdToCoherenceSync | Get the ICoherenceSync associated with an Entity.  | 
  
| EntityIdToGameObject | Get the UnityEngine.GameObject associated with an Entity.  | 
  
| EntityIdToRectTransform | Get the RectTransform associated with an Entity.  | 
  
| EntityIdToTransform | |
| GetCoherenceSyncForEntity | Gets a CoherenceSync for a given entity, from the known set of entities.  | 
  
| GetEnumerator | Enumerates the known network entities.  | 
  
| GetNetworkEntityStateForEntity | Gets the entity state for a given entity, from the known set of entities.  | 
  
| SetActiveScene | Set the active Unity scene based on the associated CoherenceBridge.  | 
  
| UnityObjectToEntityId | Gets the entity associated with a CoherenceSync.  |