Table of Contents

CoherenceInputManager

Constructors
CoherenceInputManager
Properties
AcknowledgedFrame

Last common acknowledged frame for all inputs in the system.

CommonReceivedFrame

Last common received frame for all inputs in the system.

CurrentFixedSimulationFrame
MispredictionFrame

Last common misprediction frame for all inputs in the system.

ProcessingEnabled

If false, the manager won't process anything during a fixed frame update.

ShouldPause

If true, the system cannot do any more predictions. Client should pause the game and stop polling inputs to not lose any data required for a rollback.

Events
OnPauseChange

Raised when the ShouldPause flag changes indicating that the simulation should pause.