EntitiesManager
class in Coherence.Toolkit
Handles network entity state, and links network entities to Unity objects.
Remarks
Used by CoherenceSync and CoherenceBridge.
Properties
| ConnectionEntityID | The entity that represents the connection. |
| EntityCount | Number of known entities. |
| NetworkEntities | Set of known entities. |
Methods
| EntityIdToCoherenceSync | Get the ICoherenceSync associated with an Entity. |
| EntityIdToGameObject | Get the UnityEngine.GameObject associated with an Entity. |
| EntityIdToRectTransform | Get the RectTransform associated with an Entity. |
| EntityIdToTransform | |
| GetCoherenceSyncForEntity | Gets a CoherenceSync for a given entity, from the known set of entities. |
| GetEnumerator | Enumerates the known network entities. |
| GetNetworkEntityStateForEntity | Gets the entity state for a given entity, from the known set of entities. |
| SetActiveScene | Set the active Unity scene based on the associated CoherenceBridge. |
| UnityObjectToEntityId | Gets the entity associated with a CoherenceSync. |