SpawnInfo
The spawn information for a network entity. Used when coherence needs to instantiate a CoherenceSync prefab and link it to a new network entity.
Fields
| assetId | The assetID is the GUID reference given to each file in your Unity project's Asset folder. |
| bridge | The bridge associated with the network entity. |
| clientId | The client ID of the entity. |
| connectedEntity | The network Entity that will be spawned using the information in this class. |
| connectionType | The connection type. |
| isFromGroup | If the entity is part of a PrefabSyncGroup this will be set to true. |
| position | The world space position of the entity. |
| prefab | The prefab of the entity. |
| rotation | The rotation of the entity in world space. |
| uniqueId | The unique identifier of this entity. See ManualUniqueId |
Methods
| GetBindingValue | Returns the initial data that will be applied to a network instantiated entity's bindings. This method is intended to query pre-synced data during Instantiate(SpawnInfo). It can be useful when it is necessary to know a field's value ahead of time, e.g., to identify the proper pool or asset to use when instantiating a remote entity. If multiple matches exist for the given binding name and type, the first binding in the Bindings list is returned. |