Table of Contents

connectedEntity

The network Entity that will be spawned using the information in this class.

Returns

Entity
The network that will be spawned using the information in this class.
Remarks

An entity is an object that is networked, and whose properties are set to sync over the network. The Replication Server, being engine agnostic – doesn't think in objects/Prefabs/Actors, but in entities. See also entity.