Table of Contents

Scheduler

Gets the TaskScheduler from the current synchronization context.

In Unity platforms, this is the UnitySynchronizationContext.

This should be passed to System.Threading.Tasks.Task.ContinueWith(System.Action<System.Threading.Tasks.Task>, System.Threading.Tasks.TaskScheduler) to have WebGL support.

Returns

TaskScheduler
Gets the TaskScheduler from the current synchronization context. In Unity platforms, this is the UnitySynchronizationContext. This should be passed to to have WebGL support.