Table of Contents

MaxUniqueComponentsBound

Maximum number of different components that can be created for a particular network entity. In Unity, the number of different components that will be created for a network entity is given by: (Number of different Unity Components with bindings) + (Asset Id Component) + (Unique Id Component) + (Persistent Component) + (PreserveChildren Component) The sum of all these different Components cannot surpass 31.

Returns

int
Maximum number of different components that can be created for a particular network entity. In Unity, the number of different components that will be created for a network entity is given by: (Number of different Unity Components with bindings) + (Asset Id Component) + (Unique Id Component) + (Persistent Component) + (PreserveChildren Component) The sum of all these different Components cannot surpass 31.