Struct Player
public struct Player
Fields
UserId
public string UserId
Field Value
Username
public string Username
Field Value
Properties
Attributes
public IReadOnlyList<CloudAttribute> Attributes { get; }
Property Value
Methods
CompareTo(Player)
public int CompareTo(Player other)
Parameters
other
Player
Returns
Equals(in Player)
public bool Equals(in Player other)
Parameters
other
Player
Returns
Equals(object)
public override bool Equals(object obj)
Parameters
obj
object
Returns
GetAttribute(string)
public CloudAttribute? GetAttribute(string key)
Parameters
key
string
Returns
GetHashCode()
public override int GetHashCode()
Returns
Operators
operator ==(in Player, in Player)
public static bool operator ==(in Player left, in Player right)
Parameters
Returns
operator !=(in Player, in Player)
public static bool operator !=(in Player left, in Player right)