Struct EntityState
public struct EntityState
Fields
Components
public DeltaComponents Components
Field Value
Operation
public EntityOperation Operation
Field Value
Priority
public long Priority
Field Value
SimulationFrame
public AbsoluteSimulationFrame SimulationFrame
Field Value
Properties
HasExistencenceOperation
public bool HasExistencenceOperation { get; }
Property Value
IsCreate
public bool IsCreate { get; }
Property Value
IsDestroy
public bool IsDestroy { get; }
Property Value
IsUpdate
public bool IsUpdate { get; }
Property Value
Methods
Clone()
public EntityState Clone()
Returns
Diff(EntityState, EntityState)
public static EntityState Diff(EntityState old, EntityState current)
Parameters
old
EntityStatecurrent
EntityState
Returns
HasUnAckedOrderedComponents()
public bool HasUnAckedOrderedComponents()
Returns
Merge(EntityState, EntityState, IComponentInfo)
public static EntityState Merge(EntityState old, EntityState change, IComponentInfo componentInfo)
Parameters
old
EntityStatechange
EntityStatecomponentInfo
IComponentInfo
Returns
New()
public static EntityState New()
Returns
ToString()
public string ToString()