Class CoherenceInputDebugger
public class CoherenceInputDebugger
- Inheritance
-
CoherenceInputDebugger
Constructors
CoherenceInputDebugger(CoherenceInputManager, Action<string>)
public CoherenceInputDebugger(CoherenceInputManager inputManager, Action<string> onDataDump = null)
Parameters
inputManager
CoherenceInputManageronDataDump
Action<string>
Fields
DEBUG_CONDITIONAL
public const string DEBUG_CONDITIONAL = "COHERENCE_INPUT_DEBUG"
Field Value
OnDump
Called by the Dump() method, right after serialization. Contains all the debug data in a JSON format.
public Action<string> OnDump
Field Value
Properties
FramesToKeep
Number of last frames to keep in the debugger memory. If null, all frames are kept.
public int? FramesToKeep { get; set; }
Property Value
- int?
Methods
AcknowledgeFrame(long)
Marks inputs from a given frame as acknowledged.
[Conditional("COHERENCE_INPUT_DEBUG")]
public void AcknowledgeFrame(long frame)
Parameters
frame
long
AddEvent(Event, object)
Stores an input related event in this frame's sample.
[Conditional("COHERENCE_INPUT_DEBUG")]
public void AddEvent(CoherenceInputDebugger.Event inputEvent, object eventData)
Parameters
inputEvent
CoherenceInputDebugger.EventeventData
object
AddEvent(string, object)
[Conditional("COHERENCE_INPUT_DEBUG")]
public void AddEvent(string inputEvent, object eventData)
Parameters
AddInput(CoherenceInput, string)
Registers new input in the debugger. The following data is recorded for registered inputs:
* Received inputs
* Sent inputs
* Input buffer state for each frame
[Conditional("COHERENCE_INPUT_DEBUG")]
public void AddInput(CoherenceInput input, string id)
Parameters
input
CoherenceInputid
string
AddInputs(long, IEnumerable<DebugInput>, bool)
Adds or updates an input to the sample from a given frame.
[Conditional("COHERENCE_INPUT_DEBUG")]
public void AddInputs(long frame, IEnumerable<DebugInput> inputs, bool simulationEnabled)
Parameters
frame
longinputs
IEnumerable<DebugInput>simulationEnabled
bool
AddState(long, object)
Adds or updates a state in the sample from a given frame.
[Conditional("COHERENCE_INPUT_DEBUG")]
public void AddState(long frame, object state)
Parameters
Dump()
Serializes the debug data to a JSON and dumps it using the OnDump event. By default the dump is saved to a file that starts with 'inputDbg_', in a executable directory.
[Conditional("COHERENCE_INPUT_DEBUG")]
public void Dump()
HandleInputReceived(CoherenceInput, long, object)
Adds an input receive event to the sample.
[Conditional("COHERENCE_INPUT_DEBUG")]
public void HandleInputReceived(CoherenceInput coherenceInput, long frame, object input)
Parameters
coherenceInput
CoherenceInputframe
longinput
object
HandleInputSent(CoherenceInput, long, object)
Adds an input send event to the sample.
[Conditional("COHERENCE_INPUT_DEBUG")]
public void HandleInputSent(CoherenceInput coherenceInput, long frame, object input)
Parameters
coherenceInput
CoherenceInputframe
longinput
object
PushSample()
Stores the last sample if the current frame has changed.
[Conditional("COHERENCE_INPUT_DEBUG")]
public void PushSample()
RemoveInput(CoherenceInput)
Removes a input from the debugger.
[Conditional("COHERENCE_INPUT_DEBUG")]
public void RemoveInput(CoherenceInput input)
Parameters
input
CoherenceInput
SetInputBufferStates()
Stores input buffer states for all registered inputs.
[Conditional("COHERENCE_INPUT_DEBUG")]
public void SetInputBufferStates()