ConnectedEntityChangeOverride
event in Coherence.Toolkit.CoherenceSync
Used to override the default parenting behaviour.
Returns
- CoherenceSync.ConnectedEntityChangeHandler
- Used to override the default parenting behaviour.
Remarks
It can be used to implement more advanced hierarchies than direct parent-to-child relationships.
If a CoherenceNode component is attached to this UnityEngine.GameObject, then it will take care of parenting, and this event will not be raised.