Table of Contents

ConnectedEntityChangeOverride

Used to override the default parenting behaviour.

Returns

CoherenceSync.ConnectedEntityChangeHandler
Used to override the default parenting behaviour.
Remarks

It can be used to implement more advanced hierarchies than direct parent-to-child relationships.

If a CoherenceNode component is attached to this UnityEngine.GameObject, then it will take care of parenting, and this event will not be raised.