CloudAttribute
Constructors
public CloudAttribute(string key, long value, bool? isPublic = null)
Initializes a new instance of the CloudAttribute struct with an integer value.
Parameters
| Type | Name | Description |
|---|---|---|
| string | key | Identifier for the Attribute. |
| long | value | Integer value of the Attribute. |
| bool? | isPublic | Public attributes will be returned and visible to all Players. |
public CloudAttribute(string key, string value, bool? isPublic = null)
Initializes a new instance of the CloudAttribute struct with a string value.
Parameters
| Type | Name | Description |
|---|---|---|
| string | key | Identifier for the Attribute. |
| string | value | String value of the Attribute. |
| bool? | isPublic | Public attributes will be returned and visible to all Players. |
public CloudAttribute(string key, long value, IntAttributeIndex index, IntAggregator aggregate, bool? isPublic = null)
Initializes a new instance of the CloudAttribute struct with an integer value, index and aggregator.
Parameters
| Type | Name | Description |
|---|---|---|
| string | key | Identifier for the Attribute. |
| long | value | Integer value of the Attribute. |
| IntAttributeIndex | index | A predetermined value that will allow the Attribute to be used in Filter Expressions. |
| IntAggregator | aggregate | This applies to the lobby index. When a player joins/leaves the lobby their indexes are aggregated into the lobby indexes. |
| bool? | isPublic | Public attributes will be returned and visible to all Players. |
public CloudAttribute(string key, string value, StringAttributeIndex index, StringAggregator aggregate, bool? isPublic = null)
Initializes a new instance of the CloudAttribute struct with a string value, index and aggregator.
Parameters
| Type | Name | Description |
|---|---|---|
| string | key | Identifier for the Attribute. |
| string | value | String value of the Attribute. |
| StringAttributeIndex | index | A predetermined value that will allow the Attribute to be used in Filter Expressions. |
| StringAggregator | aggregate | This applies to the lobby index. When a player joins/leaves the lobby their indexes are aggregated into the lobby indexes. |
| bool? | isPublic | Public attributes will be returned and visible to all Players. |