ShouldPause
method in Coherence.Toolkit.ICoherenceInput
Methods
bool ShouldPause(long commonReceivedFrame)
If true, the buffer cannot do any more predictions. Client should pause the game and stop polling inputs to not lose any data required for a rollback.
Parameters
| Type | Name | Description |
|---|---|---|
| long | commonReceivedFrame | Common (lowest) received frame for all inputs in the simulation. |
Returns
| Type | Description |
|---|---|
| bool |