FindInScene
method in Coherence.Toolkit.SceneUtils
Methods
public static T[] FindInScene<T>(Scene scene, FindObjectsInactive findObjectsInactive, FindObjectsSortMode sortMode) where T : Component
Parameters
Type | Name | Description |
---|---|---|
Scene | scene | |
FindObjectsInactive | findObjectsInactive | |
FindObjectsSortMode | sortMode |
Returns
Type | Description |
---|---|
T[] |
Type Parameters
Name | Description |
---|---|
T |
[Obsolete("Use FindInScene overload with FindObjectsInactive and FindObjectsSortMode to avoid sorting when you don't need to.")]
public static T[] FindInScene<T>(Scene scene, bool includeInactive = false) where T : Component
Parameters
Type | Name | Description |
---|---|---|
Scene | scene | |
bool | includeInactive |
Returns
Type | Description |
---|---|
T[] |
Type Parameters
Name | Description |
---|---|
T |
public static GameObject[] FindInScene(Scene scene, FindObjectsInactive findObjectsInactive, FindObjectsSortMode sortMode)
Parameters
Type | Name | Description |
---|---|---|
Scene | scene | |
FindObjectsInactive | findObjectsInactive | |
FindObjectsSortMode | sortMode |
Returns
Type | Description |
---|---|
GameObject[] |
[Obsolete("Use FindInScene overload with FindObjectsInactive and FindObjectsSortMode to avoid sorting when you don't need to.")]
public static GameObject[] FindInScene(Scene scene, bool includeInactive = false)
Parameters
Type | Name | Description |
---|---|---|
Scene | scene | |
bool | includeInactive |
Returns
Type | Description |
---|---|
GameObject[] |
public static void FindInScene<T>(Scene scene, List<T> result, FindObjectsInactive findObjectsInactive, FindObjectsSortMode sortMode) where T : Component
Parameters
Type | Name | Description |
---|---|---|
Scene | scene | |
List<T> | result | |
FindObjectsInactive | findObjectsInactive | |
FindObjectsSortMode | sortMode |
Type Parameters
Name | Description |
---|---|
T |
[Obsolete("Use FindInScene overload with FindObjectsInactive and FindObjectsSortMode to avoid sorting when you don't need to.")]
public static void FindInScene<T>(Scene scene, List<T> result, bool includeInactive = false) where T : Component
Parameters
Type | Name | Description |
---|---|---|
Scene | scene | |
List<T> | result | |
bool | includeInactive |
Type Parameters
Name | Description |
---|---|
T |
public static void FindInScene(Scene scene, List<GameObject> result, FindObjectsInactive findObjectsInactive, FindObjectsSortMode sortMode)
Parameters
Type | Name | Description |
---|---|---|
Scene | scene | |
List<GameObject> | result | |
FindObjectsInactive | findObjectsInactive | |
FindObjectsSortMode | sortMode |
[Obsolete("Use FindInScene overload with FindObjectsInactive and FindObjectsSortMode to avoid sorting when you don't need to.")]
public static void FindInScene(Scene scene, List<GameObject> result, bool includeInactive = false)
Parameters
Type | Name | Description |
---|---|---|
Scene | scene | |
List<GameObject> | result | |
bool | includeInactive |