Physics_Rigidbody_IsKinematic
constructor in Global.Physics_Rigidbody_IsKinematic
Constructors
[TestCase(new object[] { Physics_Rigidbody_IsKinematic.RigidbodyType.Rigidbody2D, "Rigidbody2d_Kinematic_SetOnRemote_ResetOnAuthority", Client.Client0, Physics_Rigidbody_IsKinematic.IsKinematicShouldBe.False })]
[TestCase(new object[] { Physics_Rigidbody_IsKinematic.RigidbodyType.Rigidbody3D, "Rigidbody3d_Kinematic_SetOnRemote_ResetOnAuthority", Client.Client1, Physics_Rigidbody_IsKinematic.IsKinematicShouldBe.True })]
public Physics_Rigidbody_IsKinematic(Physics_Rigidbody_IsKinematic.RigidbodyType rigidbodyType, string prefabName, Client clientToTest, Physics_Rigidbody_IsKinematic.IsKinematicShouldBe requiredIsKinematicValue)
Parameters
Type | Name | Description |
---|---|---|
Physics_Rigidbody_IsKinematic.RigidbodyType | rigidbodyType | |
string | prefabName | |
Client | clientToTest | |
Physics_Rigidbody_IsKinematic.IsKinematicShouldBe | requiredIsKinematicValue |