Table of Contents

Physics_Rigidbody_IsKinematic

Constructors
[TestCase(new object[] { Physics_Rigidbody_IsKinematic.RigidbodyType.Rigidbody2D, "Rigidbody2d_Kinematic_SetOnRemote_ResetOnAuthority", Client.Client0, Physics_Rigidbody_IsKinematic.IsKinematicShouldBe.False })]
[TestCase(new object[] { Physics_Rigidbody_IsKinematic.RigidbodyType.Rigidbody3D, "Rigidbody3d_Kinematic_SetOnRemote_ResetOnAuthority", Client.Client1, Physics_Rigidbody_IsKinematic.IsKinematicShouldBe.True })]
public Physics_Rigidbody_IsKinematic(Physics_Rigidbody_IsKinematic.RigidbodyType rigidbodyType, string prefabName, Client clientToTest, Physics_Rigidbody_IsKinematic.IsKinematicShouldBe requiredIsKinematicValue)
Parameters
Type Name Description
Physics_Rigidbody_IsKinematic.RigidbodyType rigidbodyType
string prefabName
Client clientToTest
Physics_Rigidbody_IsKinematic.IsKinematicShouldBe requiredIsKinematicValue