FindInScene
method in Coherence.Toolkit.SceneUtils
Methods
public static T[] FindInScene<T>(Scene scene, bool includeInactive = false) where T : Component
Parameters
| Type | Name | Description |
|---|---|---|
| Scene | scene | |
| bool | includeInactive |
Returns
| Type | Description |
|---|---|
| T[] |
Type Parameters
| Name | Description |
|---|---|
| T |
public static GameObject[] FindInScene(Scene scene, bool includeInactive = false)
Parameters
| Type | Name | Description |
|---|---|---|
| Scene | scene | |
| bool | includeInactive |
Returns
| Type | Description |
|---|---|
| GameObject[] |
public static void FindInScene<T>(Scene scene, List<T> result, bool includeInactive = false) where T : Component
Parameters
| Type | Name | Description |
|---|---|---|
| Scene | scene | |
| List<T> | result | |
| bool | includeInactive |
Type Parameters
| Name | Description |
|---|---|
| T |
public static void FindInScene(Scene scene, List<GameObject> result, bool includeInactive = false)
Parameters
| Type | Name | Description |
|---|---|---|
| Scene | scene | |
| List<GameObject> | result | |
| bool | includeInactive |