EntityID
property in Coherence.Toolkit.NetworkEntityState
Properties
public Entity EntityID { get; }
The entity information on the current client.
Property Value
Type | Description |
---|---|
Entity |
Remarks
This entity is not synced across clients.
If you need to sync or send an entity reference to another client, bind to a CoherenceSync instead (can be `GameObject` or a `UnityEngine.Transform` reference, as long as the hierarchy has a CoherenceSync).