Table of Contents

EntityID

Properties
public Entity EntityID { get; }

The entity information on the current client.

Property Value
Type Description
Entity
Remarks

This entity is not synced across clients.

If you need to sync or send an entity reference to another client, bind to a CoherenceSync instead (can be `GameObject` or a `UnityEngine.Transform` reference, as long as the hierarchy has a CoherenceSync).