Table of Contents

Binding

Base class for everything that can be synced over the network. A binding holds the metadata that associates a user-facing unity component with its network replicated coherence component.

Constructors
Binding
Fields
coherenceSync
descriptor
genericPoolIndex
guid
interpolationSettings
isPredicted
lastSampledTime
predictionMode
routing
syncMode
unityComponent
Properties
BakedSyncScriptCSharpType
BakedSyncScriptGetter
BakedSyncScriptSetter
CoherenceComponentAssemblyName
CoherenceComponentName
CoherenceComponentNamespace
CoherenceComponentType
Descriptor
EmitSchemaComponentDefinition
EnforcesLODingWhenFieldsOverriden
FieldMask
FullName
IsMethod
IsValid
Logger
MemberNameInComponentData
MemberNameInUnityComponent
MonoAssemblyRuntimeType
Name
OverrideGetter
OverrideSetter
SchemaFieldName
SchemaFieldSimulationFrameName
Signature
SignaturePlainText
SignatureRichText

Rich text representation of the binding's name and type that is displayed in the Configure and Optimize binding windows.

SyncMode
UnityComponent
UntypedValue
Methods
Clone
CloneTo
CreateComponentData
Dispose
Equals
GetHashCode
GetMemberInfo
Interpolate
InvokeValueSyncCallback
IsCurrentlyPredicted
IsDirty
MarkAsReadyToSend
OnBindingCloned
OnConnectedEntityChanged
RaiseNetworkSampleReceived
ReceiveComponentData
RemoveOutdatedSamples
ResetLastSentData
SampleValue
SetToLastSample
ValidateNotBound
WriteComponentData
Events
OnNetworkSampleReceived
See Also