Table of Contents

Smoothing

Provides smoothing using SmoothDamp for types: float, Vector2, Vector3 and Quaternion. Smoothing unlike ordinary interpolation, cannot be rewinded, so keep smoothing at a minimum for accurate hitbox rewind. Quaternion smoothing uses SmoothDampAngle for its three euler angles, which may cause a performance hit for large number of objects.

Constructors
Smoothing
Methods
Smooth

Smoothly lerps the current value towards the target value.

SmoothDouble
SmoothFloat
SmoothQuaternion
SmoothVector2
SmoothVector3