Table of Contents

Step

Methods
public void Step(double currentTime)

Updates the ClientSimulationFrame using the current game time, advancing one frame every 1/60 second. The NetworkTimeScale is smoothly interpolated towards TargetTimeScale with each call. With multiClientMode enabled, however, the callback trigger rate is scaled by NetworkTimeScale.

Parameters
Type Name Description
double currentTime

The current game time, usually just Time.time. Must be non-zero for OnFixedNetworkUpdate to be invoked.