Table of Contents

OnConcurrentConnection

Server push message that will be sent when your connection to the coherence Cloud has been forcefully closed. Usually this happens when a concurrent connection is detected, e.g. running multiple game clients for the same player. When this happens the game should present a prompt to the player to inform them that there is another instance of the game running. The game should wait for player input and never try to reconnect on its own or else the two game clients would disconnect each other indefinitely.

Returns

Action<ConnectionClosedResponse>
Server push message that will be sent when your connection to the coherence Cloud has been forcefully closed. Usually this happens when a concurrent connection is detected, e.g. running multiple game clients for the same player. When this happens the game should present a prompt to the player to inform them that there is another instance of the game running. The game should wait for player input and never try to reconnect on its own or else the two game clients would disconnect each other indefinitely.