Class ConnectionEventHandler
- Namespace
- Coherence.Toolkit
- Assembly
- Coherence.Toolkit.dll
[NonBindable]
public sealed class ConnectionEventHandler : CoherenceBehaviour
- Inheritance
-
ConnectionEventHandler
Constructors
public ConnectionEventHandler()
Fields
public GameObject[] deactivateOnClientConnected
Field Value
- GameObject[]
public GameObject[] deactivateOnConnected
Field Value
- GameObject[]
public GameObject[] deactivateOnSimulatorConnected
Field Value
- GameObject[]
public GameObject[] destroyOnClientConnected
Field Value
- GameObject[]
public GameObject[] destroyOnConnected
Field Value
- GameObject[]
public GameObject[] destroyOnSimulatorConnected
Field Value
- GameObject[]
public CoherenceSceneLoader loader
Field Value
- CoherenceSceneLoader
public UnityEvent<CoherenceBridge> onClientConnected
Field Value
- UnityEvent<CoherenceBridge>
public UnityEvent<CoherenceBridge, ConnectionCloseReason> onClientDisconnected
Field Value
- UnityEvent<CoherenceBridge, ConnectionCloseReason>
public UnityEvent<CoherenceBridge> onConnected
Field Value
- UnityEvent<CoherenceBridge>
public UnityEvent<CoherenceBridge, ConnectionCloseReason> onDisconnected
Field Value
- UnityEvent<CoherenceBridge, ConnectionCloseReason>
public UnityEvent<CoherenceBridge> onSimulatorConnected
Field Value
- UnityEvent<CoherenceBridge>
public UnityEvent<CoherenceBridge, ConnectionCloseReason> onSimulatorDisconnected
Field Value
- UnityEvent<CoherenceBridge, ConnectionCloseReason>