Table of Contents

Class ConnectionEventHandler

Namespace
Coherence.Toolkit
Assembly
Coherence.Toolkit.dll
[NonBindable]
public sealed class ConnectionEventHandler : CoherenceBehaviour
Inheritance
ConnectionEventHandler

Constructors

ConnectionEventHandler()

public ConnectionEventHandler()

Fields

deactivateOnClientConnected

public GameObject[] deactivateOnClientConnected

Field Value

GameObject[]

deactivateOnConnected

public GameObject[] deactivateOnConnected

Field Value

GameObject[]

deactivateOnSimulatorConnected

public GameObject[] deactivateOnSimulatorConnected

Field Value

GameObject[]

destroyOnClientConnected

public GameObject[] destroyOnClientConnected

Field Value

GameObject[]

destroyOnConnected

public GameObject[] destroyOnConnected

Field Value

GameObject[]

destroyOnSimulatorConnected

public GameObject[] destroyOnSimulatorConnected

Field Value

GameObject[]

loader

public CoherenceSceneLoader loader

Field Value

CoherenceSceneLoader

onClientConnected

public UnityEvent<CoherenceBridge> onClientConnected

Field Value

UnityEvent<CoherenceBridge>

onClientDisconnected

public UnityEvent<CoherenceBridge, ConnectionCloseReason> onClientDisconnected

Field Value

UnityEvent<CoherenceBridge, ConnectionCloseReason>

onConnected

public UnityEvent<CoherenceBridge> onConnected

Field Value

UnityEvent<CoherenceBridge>

onDisconnected

public UnityEvent<CoherenceBridge, ConnectionCloseReason> onDisconnected

Field Value

UnityEvent<CoherenceBridge, ConnectionCloseReason>

onSimulatorConnected

public UnityEvent<CoherenceBridge> onSimulatorConnected

Field Value

UnityEvent<CoherenceBridge>

onSimulatorDisconnected

public UnityEvent<CoherenceBridge, ConnectionCloseReason> onSimulatorDisconnected

Field Value

UnityEvent<CoherenceBridge, ConnectionCloseReason>