Class CoherenceScene
[NonBindable]
public sealed class CoherenceScene : CoherenceBehaviour
- Inheritance
-
CoherenceScene
Constructors
CoherenceScene()
public CoherenceScene()
Fields
connect
public bool connect
Field Value
deactivateOnLoad
public GameObject[] deactivateOnLoad
Field Value
- GameObject[]
maxRetries
public int maxRetries
Field Value
onLoaded
public UnityEvent onLoaded
Field Value
reconnectDelay
public float reconnectDelay
Field Value
Properties
IsConnected
public bool IsConnected { get; }