Class SplineInterpolator
- Namespace
- Coherence.Interpolation
- Assembly
- Coherence.Interpolation.dll
The SplineInterpolator blends sample values smoothly using a Catmull-Rom curve. The SplineInterpolator is defined for types float, Vector2 and Vector3.
public class SplineInterpolator : Interpolator
- Inheritance
-
SplineInterpolator
- Inherited Members
Constructors
SplineInterpolator()
public SplineInterpolator()
Properties
NumberOfSamplesToStayBehind
Number of leading samples required for this interpolation method, added to Delay. Linear interpolation requires one sample ahead (and one behind) to produce valid results while splines require two samples ahead and behind. The default Interpolator requires no samples ahead or behind because since it simply applies the most recent sample with no blending.
public override int NumberOfSamplesToStayBehind { get; }
Property Value
Methods
InterpolateDouble(double, double, double, double, float)
public override double InterpolateDouble(double p0, double p1, double p2, double p3, float t)
Parameters
Returns
InterpolateFloat(float, float, float, float, float)
public override float InterpolateFloat(float p0, float p1, float p2, float p3, float t)
Parameters
Returns
InterpolateVector2(Vector2, Vector2, Vector2, Vector2, float)
public override Vector2 InterpolateVector2(Vector2 p0, Vector2 p1, Vector2 p2, Vector2 p3, float t)
Parameters
Returns
InterpolateVector3(Vector3, Vector3, Vector3, Vector3, float)
public override Vector3 InterpolateVector3(Vector3 p0, Vector3 p1, Vector3 p2, Vector3 p3, float t)
Parameters
p0
Vector3p1
Vector3p2
Vector3p3
Vector3t
float
Returns
- Vector3