Table of Contents

Struct GameObjectStatus

Namespace
Coherence.Editor
Assembly
Coherence.Editor.dll
public readonly struct GameObjectStatus

Constructors

GameObjectStatus(GameObject)

public GameObjectStatus(GameObject gameObject)

Parameters

gameObject GameObject

Fields

HasChildrenCoherenceSyncs

public readonly bool HasChildrenCoherenceSyncs

Field Value

bool

IsAsset

public readonly bool IsAsset

Field Value

bool

IsInPrefabStage

public readonly bool IsInPrefabStage

Field Value

bool

IsInstanceInScene

public readonly bool IsInstanceInScene

Field Value

bool

IsNestedInstanceInsideAnotherPrefab

public readonly bool IsNestedInstanceInsideAnotherPrefab

Field Value

bool

IsRootOfAssetHierarchy

public readonly bool IsRootOfAssetHierarchy

Field Value

bool

IsRootOfInstanceHierarchy

public readonly bool IsRootOfInstanceHierarchy

Field Value

bool

IsRootOfNonPrefabHierarchy

public readonly bool IsRootOfNonPrefabHierarchy

Field Value

bool

IsVariantAsset

public readonly bool IsVariantAsset

Field Value

bool

PrefabInstanceStatus

public readonly PrefabInstanceStatus PrefabInstanceStatus

Field Value

PrefabInstanceStatus