Struct GameObjectStatus
public readonly struct GameObjectStatus
Constructors
GameObjectStatus(GameObject)
public GameObjectStatus(GameObject gameObject)
Parameters
gameObject
GameObject
Fields
HasChildrenCoherenceSyncs
public readonly bool HasChildrenCoherenceSyncs
Field Value
IsAsset
public readonly bool IsAsset
Field Value
IsInPrefabStage
public readonly bool IsInPrefabStage
Field Value
IsInstanceInScene
public readonly bool IsInstanceInScene
Field Value
IsNestedInstanceInsideAnotherPrefab
public readonly bool IsNestedInstanceInsideAnotherPrefab
Field Value
IsRootOfAssetHierarchy
public readonly bool IsRootOfAssetHierarchy
Field Value
IsRootOfInstanceHierarchy
public readonly bool IsRootOfInstanceHierarchy
Field Value
IsRootOfNonPrefabHierarchy
public readonly bool IsRootOfNonPrefabHierarchy
Field Value
IsVariantAsset
public readonly bool IsVariantAsset
Field Value
PrefabInstanceStatus
public readonly PrefabInstanceStatus PrefabInstanceStatus