Class OutConnection
public class OutConnection
- Inheritance
-
OutConnection
Methods
ClearAllChangesForEntity(Entity)
public void ClearAllChangesForEntity(Entity id)
Parameters
id
Entity
CreateEntity(Entity, ICoherenceComponentData[], uint[], AbsoluteSimulationFrame)
public void CreateEntity(Entity id, ICoherenceComponentData[] data, uint[] mask, AbsoluteSimulationFrame clientSimulationFrame)
Parameters
id
Entitydata
ICoherenceComponentData[]mask
uint[]clientSimulationFrame
AbsoluteSimulationFrame
DestroyEntity(Entity, AbsoluteSimulationFrame)
public void DestroyEntity(Entity id, AbsoluteSimulationFrame clientSimulationFrame)
Parameters
id
EntityclientSimulationFrame
AbsoluteSimulationFrame
HoldCommandsForEntity(Entity)
When changing state authority, we hold on to the command and cancel all other updates until all existing updates are sent. This prevents losing the complete state of the entity at the time of transfer.
public void HoldCommandsForEntity(Entity id)
Parameters
id
Entity
OnDeliveryInfo(DeliveryInfo, AbsoluteSimulationFrame)
public void OnDeliveryInfo(DeliveryInfo info, AbsoluteSimulationFrame simulationFrame)
Parameters
info
DeliveryInfosimulationFrame
AbsoluteSimulationFrame
PushCommand(IEntityCommand, MessageTarget, Entity, Logger)
public void PushCommand(IEntityCommand message, MessageTarget target, Entity id, Logger logger)
Parameters
message
IEntityCommandtarget
MessageTargetid
Entitylogger
Logger
PushInput(IEntityInput, Logger)
public void PushInput(IEntityInput message, Logger logger)
Parameters
message
IEntityInputlogger
Logger
RemoveComponent(Entity, uint[], AbsoluteSimulationFrame)
public void RemoveComponent(Entity id, uint[] componentTypes, AbsoluteSimulationFrame clientSimulationFrame)
Parameters
id
EntitycomponentTypes
uint[]clientSimulationFrame
AbsoluteSimulationFrame
Reset()
public void Reset()
Update(AbsoluteSimulationFrame)
public void Update(AbsoluteSimulationFrame clientSimulationFrame)
Parameters
clientSimulationFrame
AbsoluteSimulationFrame
UpdateEntity(Entity, ICoherenceComponentData[], uint[], AbsoluteSimulationFrame)
public void UpdateEntity(Entity id, ICoherenceComponentData[] data, uint[] mask, AbsoluteSimulationFrame clientSimulationFrame)
Parameters
id
Entitydata
ICoherenceComponentData[]mask
uint[]clientSimulationFrame
AbsoluteSimulationFrame