Struct GameObjectStatus
- Namespace
- Coherence.Editor
- Assembly
- Coherence.Editor.dll
public readonly struct GameObjectStatus
Constructors
public GameObjectStatus(CoherenceSync sync)
Parameters
sync
CoherenceSync
Fields
HasChildrenCoherenceSyncs
public readonly bool HasChildrenCoherenceSyncs
Field Value
- bool
IsAsset
public readonly bool IsAsset
Field Value
- bool
IsInPrefabStage
public readonly bool IsInPrefabStage
Field Value
- bool
IsInstanceInScene
public readonly bool IsInstanceInScene
Field Value
- bool
IsNestedInstanceInsideAnotherPrefab
public readonly bool IsNestedInstanceInsideAnotherPrefab
Field Value
- bool
IsRootOfAssetHierarchy
public readonly bool IsRootOfAssetHierarchy
Field Value
- bool
IsRootOfInstanceHierarchy
public readonly bool IsRootOfInstanceHierarchy
Field Value
- bool
IsRootOfNonPrefabHierarchy
public readonly bool IsRootOfNonPrefabHierarchy
Field Value
- bool
IsVariantAsset
public readonly bool IsVariantAsset
Field Value
- bool
PrefabInstanceStatus
public readonly PrefabInstanceStatus PrefabInstanceStatus
Field Value
- PrefabInstanceStatus