Class CoherenceScene
[NonBindable]
public sealed class CoherenceScene : CoherenceBehaviour
  - Inheritance
 - 
      
      
      CoherenceScene
 
Constructors
CoherenceScene()
public CoherenceScene()
  Fields
connect
public bool connect
  Field Value
deactivateOnLoad
public GameObject[] deactivateOnLoad
  Field Value
maxRetries
public int maxRetries
  Field Value
onLoaded
public UnityEvent onLoaded
  Field Value
reconnectDelay
public float reconnectDelay
  Field Value
Properties
IsConnected
public bool IsConnected { get; }