Enum CoherenceInput.Field.Type
The type of the input.
public enum CoherenceInput.Field.Type
Fields
Axis = 2
A single scalar value, "how hard the button is pressed".
Axis2D = 0
Joystick or gamepad axis, uses a 2-dimensional vector.
Axis3D = 4
3-dimensional vector, used for example for VR headset position.
Button = 1
A button that can be either pressed or not.
Integer = 6
Integer, used for example for deterministic input.
Rotation = 5
Quaternion (rotation), used for example for VR headset rotation.
String = 3
Any arbitrary string value.