PrefabSyncGroup
class in Coherence.Toolkit
A component that allows networked prefabs to be nested under each other at edit time.
Remarks
By adding this component, coherence will be able to track which prefab are nested under which ones, and keep their structure and lifetime synchronised once the game is running.
Fields
| ids |
Methods
| IsChildFromSyncGroup | Returns if the parameter sync is a tracked child of this prefab sync group. |