Table of Contents

RigidbodyUpdateMode

Determines how the properties of an attached rigidbody are updated.

Returns

CoherenceSync.RigidbodyMode
Determines how the properties of an attached rigidbody are updated.
Remarks

If there is an attached rigidbody, and the mode is Interpolated, then the InterpolationLocationConfig must be set to only UnityEngine.PlayerLoop.FixedUpdate or there will be inconsistencies in the state of the rigidbody and the values of the angular and linear velocity are lost.