controlTimeScale
field in Coherence.Toolkit.CoherenceBridge
Enables automatic client-server synchronization.
Returns
- bool
- Enables automatic client-server synchronization.
Remarks
Can be disabled temporarily for bullet time effects to intentionally de-synchronize clients for a short while. When set to true, UnityEngine.Time.timeScale is nudged up/down so the game speed adapts to synchronize the game clock with the server clock.