Interface ICoherenceSyncUpdater
public interface ICoherenceSyncUpdater
Properties
ChangedConnection
bool ChangedConnection { get; }
Property Value
NewConnection
SerializeEntityID NewConnection { get; }
Property Value
- SerializeEntityID
TaggedForNetworkedDestruction
bool TaggedForNetworkedDestruction { get; set; }
Property Value
logger
Logger logger { get; set; }
Property Value
- Logger
Methods
ApplyComponentDestroys(HashSet<uint>)
void ApplyComponentDestroys(HashSet<uint> destroyedComponents)
Parameters
ApplyComponentUpdates(EntityData)
void ApplyComponentUpdates(EntityData entityData)
Parameters
entityData
EntityData
ClearAllSampleTimes()
void ClearAllSampleTimes()
GetComponentUpdates(List<ICoherenceComponentData>, List<uint>)
void GetComponentUpdates(List<ICoherenceComponentData> updates, List<uint> masks)
Parameters
InterpolateBindings(InterpolationLoop)
void InterpolateBindings(CoherenceSync.InterpolationLoop interpolationLoop)
Parameters
interpolationLoop
CoherenceSync.InterpolationLoop
InvokeCallbacks()
void InvokeCallbacks()
ManuallySendAllChanges()
Sends changes on all bindings manually instead of waiting for the update. External use only when the CoherenceSync behaviour is disabled. The sending of the packet containing these changes is still dependant on the packet send rate. Do no call before the entity has been registered with the client, which will happen after the First update after the client is connected and the CoherenceSync behaviour is enabled. If called before the entity is registered with the client updates will be lost.
void ManuallySendAllChanges()
OnConnectedEntityChanged()
void OnConnectedEntityChanged()
PerformInterpolationOnAllBindings()
void PerformInterpolationOnAllBindings()
SyncAndSend()
void SyncAndSend()
TryFlushPosition()
bool TryFlushPosition()